![]() ![]() This is quite a lazy mechanic that belongs in a Ubisoft game. When I returned these memories I was asked to collect 20 more, and 20 more after that before I gave up. ![]() What I really didn't like was a mission that involved collecting 20 memories. What I liked was that there wasn't long distances to walk, as walking gets tedious quickly. I found myself hearing collision sounds despite being well away from objects or vehicles. The car can be a bit 'slippery' to control and collision detection isn't great. You either drive or walk, with driving being a very enjoyable experience as you can fly with quite a bit of freedom. The simplistic gameplay serves Cloudpunk well. Elaborating further would risk spoiling the story so I'll stop, but the lack of impact of decisions and anti-climactic ending marred my experience somewhat. what this does mean is there is some replay value. A second playthrough would probably illuminate this for me but I have other games in my backlog to tend to. A key mechanic seems to be the choices you can make throughout the game, and while these are interesting, I didn't notice how much of an impact these choices made. A handful of characters are consistent throughout the game and become very memorable despite never seeing more than a thumbnail picture of them. Quite an unremarkable premise, however it's the character development that is most remarkable about this game. ![]() Cloudpunk is an illegal delivery company and you are working your first shift for them. The story of Cloudpunk is the bread and butter of the game. A smoother framerate would have brought the game closer to five stars. The main issue I had with the graphics was the framerate drops, especially when transitioning between areas. I noticed that there is a lot of pop-in when driving around and this causes issues when driving at higher speeds. Despite this, I found the graphics mesmerising due to the omnipresent neon lights. Graphically, Cloudpunk is immediately different not modern AAA standards but instead a retro and pixellated graphics system that is actually quite befitting of the cyberpunk theme. However it couldn't be more different in every other aspect and deserves recognition. Despite this, I Cloudpunk has the misfortune of being close to Cyberpunk 2077 both in the cyberpunk themes and name. … ExpandĬloudpunk has the misfortune of being close to Cyberpunk 2077 both in the cyberpunk themes and name. My actual score do not represents the game itself (I only have a couple hours and it's pretty good so far), but with all those technical issues, I can't go higher for the moment. Fortunatly it's fine when you're on feet, and even with a lower framerate on driving sequences, the game is now way more playable. However, the framerate while dirving the Hova seems now very low (around 20 fps I would say). Cloudpunk missions Patch#10/31/20 edit : The last patch finaly adds a Vsync, so no more screen-tearing issue. Unless you really don't care about those technical issues, I will suggest to wait for a patch before considering buying or playing it. With its Blade Runner / Fifth Element atmosphere, a really nice Synthwave soundtrack, and a slow paced gameplay - perfect after a hard day of work. On the other hand, the game seems really nice. The framerate barely reach 30fps and there is absolutely no Vsync, which means there is non-stop annoying tearing while you play. Cloudpunk missions Ps4#With its Blade Runner / Fifth Element atmosphere, a really nice Synthwave soundtrack, and a slow paced gameplay - perfect after a hard day of "Screen tearing - The Video Game" Runs very poorly on PS4 Pro. "Screen tearing - The Video Game" Runs very poorly on PS4 Pro. ![]()
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